MOROCCO PLAY · GAME GUIDE
Kdbti
Play cards face down and claim a rank. Decide when to trust a play and when to challenge it. A correct challenge sends the pile back to the bluffer; a mistaken challenge makes it yours.
Start with one computer opponent for free, without an account. Online tables are available through the online lobby.
Kdbti rules
2–4 players; deal all 40. Four-of-a-kind is removed automatically; pairs and triples stay. Start a pile by choosing a rank and playing 1–3 cards face down, truthfully or bluffing. The rank stays until a challenge clears the pile. Only the next active player challenges the latest play. Any wrong rank: bluffer takes the whole pile; all correct: challenger takes it. Remove any new four-of-a-kind. After a caught bluff, challenger starts if active; otherwise next active. After a wrong challenge, next active after challenger starts. Without a challenge, continue the same rank. Last-card plays remain challengeable. First out wins, others finish in order; last with cards loses.
A hand in practice
For example, the pile’s declared rank is 7. A player puts down a 7 and a 4 while claiming they are sevens. If the next active player challenges, the latest cards are revealed and the bluffer takes the whole pile. If both cards were sevens, the challenger would take it.
Playing with friends
Open online play to create or join a room. Share the room code with your friends and check the table’s player count before starting. The lobby shows any MP entry or hosting cost before you commit. Practice against the computer remains free.